![]() ![]() PLEASE PRESS THE BUTTON FOR OPENING CREDITS". Navigate to the right until you face the 'plinth' - a pedestal with a big button on it, reading "WELCOME TO THE STARSHIP TITANIC. The ship is basically in stand-by mode, having vanished into hyperspace before it could pick up any passengers. However, you can always switch modes manually (ie to summon a Bot and ask a question) by clicking on the appropriate mode icon at any time.įentible will let you off into the Moonlit Embarkation Lobby. Generally speaking, the PET is context-sensitive, and will page to the appropriate mode at the appropriate time. The other modes, moving down the list of icons along the right, are: REMOTE THINGUMMY, which houses specific controls for different devices you'll encounter throughout the game DESIGNER ROOM NUMBERS, with which you can store and recall specific locations throughout the ship and REAL LIFE, which includes your basic Load, Save and Sound options and Exit controls. You're in good hands, so just do as he says.Īmong other things, Fentible will hand you your PET, and show you how to use it for character interaction (CHAT-O-MAT mode) and inventory handling (PERSONAL BAGGAGE mode). Fentible will introduce himself and take you aboard. It will close and trigger the prologue of the game, in which you meet Fentible the DoorBot. Click-and-drag the top CD (with the Starship Titanic logo on it) into the drive. Turn around to face the computer on the desk. This will skip the animated transitions and page you through from view to view. Hint: to navigate more quickly, hold the shift key down as you click through the game. ![]() This is how you navigate throughout most of the game -simple point-and-click. Clicking with the left arrow will move you left, etc. If you move your cursor around the screen, you will see it change into different directional arrows. You will find yourself in Your Lovely Home, the first puzzle in the game (ie How To Start The Game - gettit?). Getting startedĬlick on your Start button and select Programs/Starship Titanic/Play Starship Titanic. Once you've got your 1st Class upgrade it's up to you. We've outlined how to achieve certain objectives, indicated where you can find certain items and information, and given a brief resume of the characters. It was released to extremely mixed reviews–its MobyGames ratings, range from 92 to 20–and gamers weren’t too willing to forgive its flaws, considering how strongly it’d been hyped and how potentially awesome it should have been, coming from two of Britain’s greatest humorists.What we have here is a pretty comprehensive guide to help you on your way to solving the mystery that is Starship Titanic. Now, put all of these “features” into a game that took two years to make, was hyped to hell and back, and was, at the time, one of the most expensive games ever made, and you’ve got Starship Titanic. That, or plan on ripping out half your hair because you didn’t know that a robotic parrot enjoys eating brazil nuts instead of walnuts. If you ever plan on trying Starship Titanic out, then, for the love of God, use a strategy guide. It literally got so bad that later versions of the game came with a 120 page walkthrough, packaged completely free of charge. Yeah, there were a couple of clever dialogue exchanges programmed in–most notably, you could ask several of the robots about the Spice Girls and start a three-minute conversation–but for the most part, the entire conversation system was broken.Īdditionally, Starship Titanic remains one of the most absurdly difficult adventure games ever made: the puzzles often seem designed to be funny, rather than challenging, and as a result their solutions range anywhere from obscure to downright ridiculous. This means that your enjoyment of the game relies entirely on the gameplay, which ain’t exactly the greatest thing in the world.ĭespite how intensely hyped the game’s conversation system was, it really boiled down to typing in keywords that the parser would recognize, which usually resulted in a robot giving you an extremely cryptic hint. The game gives you a goal at the very beginning, and you spend the rest of the entire game trying to accomplish that goal, and that goal alone. There are no plot developments, no storyline, and no characters apart from the humanoid robots on whom you constantly rely for hints. ![]() The entire game consists of running around the ship, collecting computer parts and solving puzzles so you can reassemble the AI that controls the ship. While Starship Titanic is pretty goddamned hard (more on that later), it is not, by any means, deep. ![]()
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